Ds2 iframes. when making a new character you should first either : 1 - Get the requirement of the weapon. Ds2 iframes

 
when making a new character you should first either : 1 - Get the requirement of the weaponDs2 iframes  ty again for all the love and support r/DarkSouls2, it's meant a

iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and iFrames but they CANT do it for the weapon durability bug. 2667s. I haven't figured out the mechanic complet. They say ornstein and smough are the hardest double bosses in dark souls, but Iron Golem and Gravity are mean. Agility is the stat that's important. Are there any other things that are a lot different in this game than other fromsoftware titles that I should know about before starting over? Any…We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 1 Equipment Load (Exact was 94. Here is the same data on percentages, it really shows the differences. Or if Strength is more your thing, the regular mace makes most fights a joke with how much stagger that thing has. CryptoShared-autofill is an initial proposal to add an autofill feature to the permissions policy. Adaptability: Attunement: Calculate Agility. Dark Souls 2 was a flawed game, but at least it tried to be a sequel. Also remember that dark souls 2 iframes are more efective at the start of the roll, not when your back is to touch the Ground Reply More posts you may like. It was tied with a stat known as Adaptability and Attunement. Reload to refresh your session. 262K subscribers in the DarkSouls2 community. 262K subscribers in the DarkSouls2 community. Definitely makes em tricky to use. Press J to jump to the feed. It's very possible that you would have the same number of iFrames at 101, 102, 103 or 104 agility; it's just that no-one has tested it. I saw that there were formulas for calculating agility on the wiki, and decided to make a calculator for myself so I could calculate iframes and agility breakpoints. A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and…In DS2, iframes are tied to your Agility stat (which is upgraded by Attunement and Adaptability). e. e. 96 agility gets you 11 iframes, same as DS1 medium roll. Rolling and Backstepping grant the player invincibility frames (iframes) for a set duration. 2667s. This guy understands everything there is to know about coding video games. also why can't I always respawn enemies. Dark Souls 2 iFrames. It's very worrying that not having enough iframes to suit your needs (despite it being 100% adjustable in game, which is unique to the genre in itself) is going to put you off. That way its easier to chain backsteps together, youre able to punish faster from backsteps and you dont move. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Also if you're going with a weapon that scales off a certain stat (like Dex) its always a good idea to throw a couple of levels into the stat it scales with. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. In a (very boring) hour, it's equivalent to 1285200 souls. You don't have to time your rolls so you take the hit as you're coming out of them, like in DS1. Going over 100 is not unique to only obtaining 1 iframe in that. Playing an armored or shielding character in DS3 was kind of a joke (although part of that was the lack of poise. If you do pvp, go for 99agl, for pve you can just keep leveling The only ways to get invulnerable in DS2 are: rolling, you get more iframes the more agility you have. The soft cap for agility is 110. Dark Souls 2 takes more than half of those pre-set statistics and puts them directly into the hands of the player to custom tailor to their player. As long as you aren't fat rolling, you get as many iFrames at 70% burden as you do butt-naked. I didn't include the ATT breakpoints for spell uses for the sake of readability, and also because equipment is much more important for increasing spell uses. Also, you only get 3 iframes when rolling when going from 85 to 86 agility. Roll distance vanilla has value 5. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Now to reach 56% of the roll (to equal DS1's fast roll), we would need 14 iFrames. 0 and i put 6. After over 1000 hours, beating every boss solo except sir alonne, and getting ranked 2 in BoB and sl 838 I think I am finally…We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Just a short video to show some of the known parry tricks, along with backstep iFrames and partial/iFrame parries. 75. Prioritize weapon/spell requirements, then health/stamina, then equip load/adaptability. Then invest in ADP till your Agility is 105. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 466 of iframes you can actually dodge those attacks and also dodge the short lasting ones easier. "," The values used to calculate fast roll iFrames come from vegeta311 's Agility and iFrame correlation data. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Press question mark to learn the rest of the keyboard shortcutsStarting Class Details and Tips for Builds in Dark Souls 2. During some of these frames your character is invulnerable. Agility [ 1] = 82. Fast Roll iFrames [ 2] = 5. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 5000/14 = 357 souls per second. but it does feel like that. I think that's 93 agi with either which is good for PvE IMO. This guy understands everything there is to know about coding video games. Agility is the stat that's important. #4. I personally believe DS2 has redeeming qualities, but I can understand why they'd be ignored when there are so many issues (that are QUITE easy to tweak) that are bothersome. This page will help you create the best possible build for your. When they nerfed the DWGR, they changed the light roll to have the DWGR iframes. You don't actually need iframes to get through the early part of the game. They acted as a higher risk, higher reward dodge. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. They just kept the same equipment load threshold in DS3 because of the different way poise works, I guess, to balance things out. Full animation = 46 (that's a little over 1. 5%) (76 * 1. 5%) (76 * 1. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. Getting your Agility stat to at least 90 and eventually 96 will help a ton with not getting hit during your rolls and drinking your Estus slightly faster. Pet Guardian of Eleum Loyce and the Ivory King's beloved child of the Dark. #3. Just level what you feel like you're lacking. it controls like ♥♥♥♥ and isn't really that hard once you adapt to the crap factor. The stats that determine agility are attunement and adaptability. Equip load over 70% makes you fat roll. no it doesnt. In order for the mod to work correctly, DP and ATN should both both be levelled up together at: ADP and ATN should both be at level 1 (Agility 100) - 12 iframes. There's a specific point that you can kill all of them with one soul appease miracle. Agility [ 1] = 82. It's raised by both adp and atn. DEX advantages: fast, high counter weapons. I didn't include the ATT breakpoints for spell uses for the sake of readability, and also because equipment is. Getting hit by something that shouldn't have hit you: The entire Series has a hitbox problem, some attacks just have wierd hitboxes. I'm not against having iframes on backstep in DS3, but not as many as DS2 had. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Get your AGL stat to around 105 or higher. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4 >Evade Window +4: 15 frames (. Valheim Genshin Impact Minecraft Pokimane Genshin Impact Minecraft PokimaneA step-by-step guide on doing a Soul Level 1 run on Dark Souls 2 SotFS. >Evade Window +4: 15 frames (. poise. Building your own PvP build is all about Stats , Equipment and Magic. I could not find iframe data for Demon Souls, but I would guess it's similar to DS1 being its predecessor. The values used to calculate fast roll iFrames come from vegeta311's Agility and iFrame correlation data. Two of the King's dear beasts, found in a icy arena in the end of the Frigid Outskirts. . Updated: 22 Nov 2022 19:56. Assuming you have 16 points in attunement for 3 spell slots: Match 13 DS1 fast roll iframes with 28 adaptability -1 with 20 points in ADP -2 with 16 points in ADPThe worst thing to do is roll away from an attack while also trying to iframe it because you're highly likely to get hit at the end. About weight, iframes, and roll speeds So apparently I'm seeing that the weight doesn't affect the speed of your roll anymore, just the distance based on ratio, all rolls take about 25 frames, and your invincibility is regarded on your agility regardless of if. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 933 seconds). >Evade Window +4: 15 frames. Some attacks have a little aoe radius, so you have to roll to not get damaged. Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. CNSninja. Where Dark Souls 2 strayed from the comfortable path, Dark Souls 3 not only went back to it, but went all the way back to mummy's bed and snuggled right back up that's how comfortable they took it. In DS1 SL1 pyromancer has 84 stat points in play in DS2 SL 1 deprived has 54 stat points. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. So if you're a caster you don't need as much adp, since you have high attunement. They just kept the same equipment load threshold in DS3 because of the different way poise works, I guess, to balance things out. S scalling in dex. Agility has breakpoints that dictate the number of iframes you get. If you thought ds2 was easy, then you never played it on ng+ let alone all the way to ng+7. Cryptobuild and weapon diversity was peak in DS2 iframes being stat locked was a good thing despite the game not explaining it at all properly. an iframe is when you become god for a tiny fraction of second, in ds the most important iframes are during your roll,backstabs and fog walls, however god was nerfed significantly in ds2, so you have to use more precise timing to use the power of god to your benefit. Dark Souls 1 had 9 frames for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. Full game took just under 15 hours. Really though what matters is the agility breakpoints. ago. >DS2 86AGL: 0. backstep in DS2 does have iFrames, unlike its DS1 counterpart. >Evade Window +4: 15 frames (. You gain an iFrame at AGI 99 (12 iFrames), 105, 111, 114 (these are the only reasonable ranges, anything under 99 is too slow for an OP build, and anything above 114 is nigh unachievable). The whole game feels like Dark Souls 1 but on the bloodborne. Mild Mannered Pate Information. . 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. #4. Light and med were both 13 frames in DS3 and 12 frames for heavy. Grab the buckler and try perrying more. Dodging DS2. Okay so I've got DS3 and I've only played that one so far. Increasing equipment load to near 70%. However, the Hollowslayer. 87 Agility - 5 frames. The only comparison is the sense of exploration, many diverse map and the fact that you explore a continent rather than a region. In DS1 SL1 pyromancer has 84 stat points in play in DS2 SL 1 deprived has 54 stat points. if you have the leap command bound to the 'b'/roll button, the leap animation takes over making it hard to manage a dodge when you need to. Thanks. Remember Miyazaki wasnt President when this game was greenlit so he has essentially no say in how From wants to deal with it. Reinforces equipment up to +6. Use mad phantom mask, rest peasant set and. The idea is that you anticipate from a healthy distance and react accordingly, something what you do in DS2 too because it is far more methodical and forces you to abuse your range/moveset since you didn't have much ADP, the DS2 iframe rebalance had a reason. The number of iframes you receive while rolling, or to put it another way, the amount of time you are invincible while rolling, is dependent on your equip load. pass the big guy and get some skills, you’ll come back to him later. To draw out iframes and punish you for cheesing and staying in melee. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Imagine if O&S were surrounded by a bottomless pit. This is a fairly quick spreadsheet I threw together for myself, so if anyone's interested, I figured I would share. All rolling below that will have the same animation, but as your equip load decreases, your roll speed and distance will gradually increase. Business, Economics, and Finance. What mod changes: -Roll iframes and distance: More iframes with lower Adaptability and Attunement. 25 seconds) It's almost as bad as DS2 iframes. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. 14/25 = 56%. Try to level ADP to increase your invincibility frames during rolls and backsteps. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. Single-family homes make up a large proportion of the market, but Greater Victoria also has a number of high-end luxury properties. It just depends on how much you're comfortable with to invest in. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. I read a guide somewhere early on that adaptibility was a useless stat so I never leveled it… Well DS2 tied iframes to a stat, lol. >Evade Window +4: 15 frames (. Raises poison bonus Adaptability increases Iframes by a lot more. Acquired From. DWGR Backflip: 0 Encumbrance. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. 7 points = 8 iframes (better but many still took a beating). 86 8. Last I had heard, part of the changes to Dark Souls 2. HP and iframes are just ways to make the game more forgiving, since this game is all about punishing your mistakes, making it more forgiving is an essential part. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Differently from rolling, the backstep's i-frames do not start at frame zero. 8 points/second). Early game most players have 5-9 iframes depending on initial stats, so rolling is always hard to time. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. I honestly just sit by the bon fire and let the guy with his flaming bastard sword kill me so I can grab my souls and keep playing. Leveling goes by very fast so you should just progress on and put the levels you want into Attunement. Breakpoints for agl you want to aim for 96-105 agility. I don't get the hype. Whether you are at 0% burden, or 70%, your entire roll takes about 25 frames to complete. This also R2 + O is broken I use it a lot. light have longer iframes too Highly doubt that. How much ADP you need depends on 2 things: how much ATT you want. smh. Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below) Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark. And yeah, i was a number or two off there. r/DarkSouls2. 2 - Get 20 VIGOR. how much Agi you want. It requires 105 agility to achieve DS1 fast roll iframes. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. . 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. ADP and ATN should both be at level 3 (Agility 103) - 12 iframes. Most of these games have unique iframe mechanics, including Elden Ring. Breakpoints for agl you want to aim for 96-105 agility. DWGR Backflip: 49-50% Encumbrance. 6 points/second. . My DS2 Visual Overhaul mod is live! Adds bonfire shadows, light fixture shadows, game world shadows, more torches dropping (WIP), and added grass in some areas. To my mind, the biggest problem this franchise has is the early game experience. This duration comes from the console versions of the game running at 30 frames per second. Better armor scaling (lol). Plus in ds1 and ds2 combat is slower and more strategic, side stepping attacks is more effective in ds2 than rolling. nexusmods link down below. Both have less health than Aava, but their damage is the same, and Zallen can go into an enraged state where he deals more damage and suffers less in. Yeah, for sure. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Why anyone would be happy to see that removed is beyond me. Attempting to roll with over 70% equip load will result in a “fat roll”, with its own, slower, animation. Ds2 is by far the most difficult game on ng+ because it actually adds new enemies and gives them and all bosses either entirely new moves or changes in A. A community dedicated to Dark Souls 2, game released. News. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 96 is more than enough if you're confident in your ability to roll, while 105 is a lot more forgiving. There is an adaptability stat that increases it primarily; attunement gives a small increase as well. Those are called Invulnerability-frames or "iframes". I've I framed through an attack only to be hit moments later by the remaining hit box on at least 2 occasions. The distance traveled during a roll or backstep depends on the equipment load a player has. There are certain AGL breakpoints for rolling iframes (and separate breakboints for backsteps), the early ones being at 86, 88, and 92 for rolling. DWGR Backflip: 49-50% Encumbrance. We'll continue to provide updates as we make. Unfortunately, dodging for distance is so iffy in Souls games, and while they encouraged blocking in DS2, having one player being able to iframe and the other not created a lot of inconsistency. Defense and Armor - How physical and elemental defense are calculated, and why physical defense is weaker than elemental defense. try dark wood grain ring, his backstep much better iframes than when fast rolling. whatever the "spoon" is called you get for killing the ogres in the first area. IMO the issue is more ambiguous and hard to read attack animations rather than iframes. The worst part of dark souls (especially 3) was people rolling infinitely with abundant i-frames. In a way, yes. Stone ring getting to the boss. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. nexusmods link down below. Sens-Hangar_18 9 years ago #10. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. The starting amount of iframes for dark souls 2 starter classes have only 5-8 frames, while in dark souls 1 and 3, stats do not affect rolling, only equip load does. It requires 105 agility to achieve DS1 fast roll iframes. 1) * 1. So don't go over 105. Ik I sound like a whiny moron here, but I don't know I don't like that about myself either it's just a thing that I have. It's basically not explained as to what it does. And, I could be wrong, but I'm pretty. I’m keeping my equip load below 25% to get the fastest roll, but it still feels like the rolls are ineffective. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. The Dancer has 10 hit combos at high speeds with osolating patterns, it would be insane to try to dodge it with low iframes. Now you have two options : 1 - Increase VIGOR. Certainly nobody in the community knew how many iframes a given agility gave until somebody spent a great deal of time fighting Licia and rolling through her. The other factor is attunement, so giving you a raw ADP number to aim for is silly. It's an enemy design issue. Personally, I'd prefer no iframes at all, I think it's a ridiculous concept but. . Peeve tested it with everything, and the only iframes are in rolls, also, there is a wind-up in backstabbing, like DS2, but it blends so well it's hard to see, look at this, at 0. Dark Souls Youtube channel - Tutorials, challenge runs, pvp. It has no affect on iFrames or roll duration. If. That is another thing unique (sadly) to DS2 - iFrames on backsteps. Adding a Royal Soldier's Ring (Increase Maximum Load by 10%) and Third Dragon Ring (Increase Maximum Load by 12. ADP just increases it. However I always found ADP very useful for any build in Dark Souls 2 due to the increases Iframes. Between 0 and 70% equip load gives you the quick roll, but the lower your equip load below 70%, the longer the distance you will cover in your roll and the faster your stamina will regen. iFrames = 9. All of this combines to make 40-50% equipload DS2's ideal sweet-spot (with 105, 111, or 114 AGI). 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Another important point to make which I'm not sure if you're aware; in ds2, iframes while rolling is tied to your adaptability stat (agility). All of this adds up to. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. How important a stat feels should be proportional to how important it actually is and Adaptability fails at that spectacularly. Once I came back to it with more knowledge of the new systems it was a lot more enjoyable. How should you build your character. it's very satisfying watching an enemy whiff although due to the i-frames in Dark Souls 2, backstepping is a lot more forgiving. If you get 100 agility you get another backstep iFrame. 86 Agility (most class's starting point in ADP) for fat rolling, about 20 ADP for 96 Agility (mid roll) and 105 Agility (32 or so ADP) for fast roll. Dark Souls 2 had an entire stat, Agility, dedicated to. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Not doing this is essentially just gimping yourself for no real reason. Reduces dark damage taken by 0. Starting Class & Gift: Swordsman, Petrified Something. 91 Agility - 6 frames. Hopefully, they'll at least be reduced because the current number of roll iframes in Dark Souls is f you all up if you don't unlearn old habits. Like just put in more weapons, more armor, more bosses, more areas and hope that that is enough. 0 (20% more) to do more distance. - My Twitch Channel -My Twitter -RollAGL - iFrames85 586 888 992 1096 1199. Just force yourself to depend more on the backstep, even if you fail initially. and worked like this (purely based on agility). TheDankestRedditor. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Dark Souls 2 - 5 points of agility = 5 iframes (you died on a lot of hits). On my first playthrough of Dark Souls 2 I don't think I leveled Adaptability at. Really not sure what's the exact Agility for 15 iFrames (Dark Wood Grain Ring), but it's way too many point investments for that. In all other fromsoft games dodging has a net i-frame count, so it just takes getting used to the timing, but ds2 tied iframes to a stat meaning if u dont level adp some attacks are literally undodgable thanks to lingering hitboxes. Here’s what I had equipped: Splitleaf, Blessed Caestus, Undead Legion set, Sun Princess Ring, Estus Ring, Chloranthy Ring +3, Ring of Steel Protection +3. The weights are simply added together. Vegeta311 only tested at intervals of 5 (90, 95, 100, 105, 110 etc) and found that, at 105 agility, you had the same iFrames as you do at 110 (the point at which there is a serious agility softcap). Attributes can be increased by assigning points into them when Leveling Up. . what's happening in ADP 3 sect,see further. Quality: all of the above. " -Dark Souls 2 Wiki, Agility page. Dark Defence in Dark Souls 2. Reload to refresh your session. Ds2 is a lot different with respect to dodging a strike, one may even say harder, but it is not harder, just different and maybe less intuitive. So step 1 is the decide how much ATT you. . Backsteps in DS2 had much fewer iframes and harder timing then rolls so they were harder to use effectively. There is no gain in iframes from 105 to 110. DS2 iframe chart. The exquisitely crafted wide blade makes deadly use of both its weight and smooth slicing action. In DS2 iframes weren't such an issue because there where obvious gaps and you could catch players at the end of their rolls even with heavy swings. Build Level:190. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Except since those 60 frames are still within the same time period, it is essentially the same. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 25 seconds) It's almost as bad as DS2 iframes. The game is VERY far from perfect, but it's not as garbage as people say. If. Playing an armored or shielding character in DS3 was kind of a joke (although part of that was the lack of poise. Fast roll gives the most amount of iframes and medium roll is somewhere in between. Your equipment load affects distance of a roll also gradually, and over 70% equipment load will make you fatroll, you don't want that pretty much no matter what you do. 23. Fat Roll: iFrames = 9. If you exhaust his dialogue after triggering his trap, he will give you the White Sign Soapstone; If you kill him, you can come back and revive him for 2000 souls. So yes, the DWGR truly is beast. ago. Vegeta311 only tested at intervals of 5 (90, 95, 100, 105, 110 etc) and found that, at 105 agility, you had the same iFrames as you do at 110 (the point at which there is a serious agility softcap). 05 but Dark Souls 2 rounds to the nearest tenth) Another example to show round-off: Character with 14 Vitality gets an increase of 21 Equipment Load. Also slightly increases your physical defence and poison resistance. Simpletons ring adds 5 to your adp, the invisibility piece is kind of a reference point to how i frames work. 1. Adaptability is an Attribute in Dark Souls 2. 5 times the stats (so can be quite a lot for some stuff). If I remember correctly, 105 AGL gives 13 iframes. That way its easier to chain backsteps together, youre able to punish faster from backsteps and you dont move. Agility Calculator. Another notable difference is the amount of valued skills and weapon upgrading; Vitality and endurance are three stats now and adaptability is a useful replacement to resistance. But attunement also boosts agility, though to a much lesser extent. golpes críticos (normalmente por apuñalar por la espalda o ripostar después de una parada de escudo). Also, when you block while doing a backstep you shorten the animation while still getting the iframes. . So don't go over 105. besides the fact that all CS are better than all CGS, Curved Dragon Greatsword should be at the top of the CGS list.